Welcome to the Procedural Content Generation ( PCG ) blog. In the next couple of weeks I will be discussing and programming all sorts of different ways to generate procedural content.
Before we get started lets talk about what PCG is. Well, it is the programatic generation of content using a pseudo-random number generator. There are hundreds of methods to do this that all have their own unique uses and implementations. The idea behind this is to allow someone to create a unique something every time a program is run.
Along with discussion and uses of each generator I will also be programming them myself and will walk through certain parts of the code. All of the code will be open source and be made available to anyone who wants to view it or needs some help doing something similar. I will also show examples of the finished product so you don't have to run the code yourself as well as some real-world examples of where that method is used.
In my next post we will be going back to early video games and talk about dungeon generation. See you then!
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